Los Santos is a radiant city of starlets and already shining stars. Erstwhile city was the envy of the whole westworld. For now it's a shelter for dirty reality shows choking in the vise of economic difficulties. The second possible fix involves deleting the EGS folder: Exit the Epic Games Store. Delete the folder C: Users username AppData Local EpicGamesLauncher (backup the Saved folder prior to doing so).
Download Egs Netzwerk U. Computer Windows
Satisfactory can be played in multiplayer, with up to four players officially supported, but with no hard player-limit see below.[1] The game is co-op only and there will be no PvP elements, although engineers can damage each other.[2] This means that HUB, M.A.M. and Space Elevator progress is shared among all players.
Cross-platform multiplayer is available across Steam and Epic Games.
- 1Hosting a session
- 2Joining a session
- 3Other options
- 3.2Temporary lag solution
Hosting a session[edit | edit source]
Currently, sessions can only be hosted by players. The session host cannot leave the session without disconnecting other players.
To start a multiplayer session, the host has to start an online session (a normal session like when playing in single-player, as long as the host has internet access and authentication servers are working normally) and then allow other players to join, or to invite those players (see sections below).
Session privacy[edit | edit source]
The following session privacy settings are available:
- Friends Only - Allows anyone in the host's client list to join the hosted session from the Join Game menu without invitation. This also allows Session ID to be used, regardless of friend list status.
- Private - Clients can only join the hosted session if invited using in-game invites. Attempting to join the session via Session ID will result in it not being found.
There are no plans for a 'Public' option, due to griefing concerns.[1]
Network configuration[edit | edit source]
It might be necessary to configure the network in some scenarios, notably on NAT: Strict, which disallows hosting sessions and allows joining sessions only on NAT: Open. Should both the host and client/s have NAT: Moderate or Open, joining sessions should be normally possible.
The game uses the following ports:
- 5222 TCP & UDP[citation needed]
- 6666 TCP & UDP[citation needed]
- 7777-7827 UDP[3]
Download Egs Netzwerk U. Computer Software
Additionally, ensure Windows Firewall rules weren't refused when asked for permission.
Sessions with more than 4 players[edit | edit source]
For more than four players to be able to play in one session simultaneously, the game's config has to be edited.
The host has to navigate to %localappdata%FactoryGameSavedConfigWindowsNoEditorGame.ini
and add the following lines to the end of that file:
where REPLACE_WITH_NUMBER corresponds to the desired maximum amount of players.
Dedicated servers[edit | edit source]
Dedicated servers are currently being worked on at higher priority[4] with no set release date.[5]
Some information about them is already known:
- Time will not stop if there are no players on the server, therefore factories will keep on working.[6]
- However, the server (regardless of player activity) will need to be restarted every 24 or 48 hours, which might happen automatically.
- Linux support is wanted, but not yet confirmed, Windows is the initial platform they are being worked on for.[7]
- The release isn't linked to a major update, it will be released alongside just a patch in the experimental branch once ready.[4][8]
- Dedicated servers will not cost anything (meaning that the software itself will be free, but server providers will likely charge for their services).[9][10]
Joining a session[edit | edit source]

Join Game menu[edit | edit source]
Players can join online sessions of players in their friend list from the Join Game menu. As mentioned above, an invitation may or may not be required based on the session privacy setting. It is easy to join players on the same platform this way, to crossplay, Steam players must have linked their Epic account upon prompted.
Session ID[edit | edit source]
Every online session has a set Session ID. Anyone who has access to this ID can join the session, as long as its privacy is set to Friends Only (despite the name, neither user does actually have to be in each other's friend list on either Epic or Steam).
This ID is unique to each session and is reset once the game is quit to the main menu or entirely.
The session ID can be found by doing the following:
- Press Esc.
- In the menu, click on 'Manage Session', then click on 'Session Settings'.
- Here, the session ID can be edited or copied to the clipboard.
The host of the session can then share this session ID for both Epic and Steam players to be able to join the session.
Other options[edit | edit source]
Performance improvements[edit | edit source]
- Have the host and all clients choose
Network Quality: Ultra
in the options. - If experiencing high latency, try unchecking
Send Gameplay Data
in the options.
Temporary lag solution[edit | edit source]
There is a way to decrease rubber-banding at the cost of increasing bandwidth by adding the following lines to the game's config files found in %localappdata%FactoryGameSavedConfigWindowsNoEditor
.[11] Before adding the lines to the config files, ensure they aren't already in place but with different values if so, replace them instead of having duplicates.
By default, the game's maximum bandwidth appears to be throttled at 64 KB/s. By editing the config files, this limit is increased to 800 Mbit/s.
At lower-end machines or internet connections, use 480000
everywhere there is 104857600
, this sets the limit to 480 KB/s or ~3.66 Mbit/s.
This has to be done by all players (both the host and client/s) to have an effect. The increased bandwidth can be even five times as much as it was before, therefore a stable internet connection is required.
Engine.ini[edit | edit source]
This file should be set as 'read only' to prevent the game from overwriting it.
Game.ini[edit | edit source]
This file should be set as 'read only' to prevent the game from overwriting it.
Note: If increasing the bandwitdh to 480 kbit/s, set MinDynamicBandwidth to 200000
Scalability.ini[edit | edit source]
This file will be initially blank and has to be set as 'read only' to prevent the game from overwriting it.
Note: If increasing the bandwitdh to 480 kbit/s, set MinDynamicBandwidth to 200000
Trivia[edit | edit source]
- A total of 128 session participants is currently possible as a signed byte is used to track sessions, but Snutt had remarked that switching to an unsigned byte would enable up to 255 participants.[citation needed]
History[edit | edit source]
The history section is incomplete in this article. Please help expanding it if you can. Information can be gathered from patch notes. |
- Patch 0.3.8.6:
- Fixed vehicles getting launched in the air when exiting them as Client
- Patch 0.3.8.5:
- Fixed player camera and hands becoming off center for Clients when entering a vehicle or using a Hyper Tube
- Patch 0.3.8.0:
- The maximum bandwidth of the Network Quality Setting values has been increased.
- General Bandwidth reduction
- This includes optimisations to the general bandwidth consumption of Minimap/HUD location data transfer, Replication Graph optimizations for Conveyor Belts/Lifts, Building Inventory replication and many other minor replication changes.
- Patch 0.3.7.4:
- Fixed a bug where the power icon would look out of place for Client after upgrading Power Lines
- Patch 0.3.7.3: Fixed a crash related to the wire hologram that mainly happened for Clients in Multiplayer
- Patch 0.3.5.2: Added a start-up argument that disables all multiplayer related connections (-NoMultiplayer)
- Patch 0.3.5:
- Introduced crossplay across Steam and Epic
- Fixed some session connection issues
- Multiplayer information in the Manage Session UI now has the same styling as in other multiplayer related menus
- Patch 0.3.4.15: Extractors should continue working as usual after a client player opens their menu
- Patch 0.3.4.13:
- Added a warning when copying the session ID from a private session, since a private session cannot be joined
- Improved the player status shown on the in-game friend list with more information (no longer just “Exploring, Building a factory, etc.”)
- Patch 0.3.4.11:
- Implemented changes to multiplayer connection handling and some additional UI, still work in progress
- Added some reminders that multiplayer has more bugs than single player in relevant menus
- Clients should see less build effects replaying when joining a game
- Clients now get the correct tutorial info when joining a newly started game
- Clients can now empty single Pipelines and Fluid Buffers
- Clients can now toggle standby correctly in production buildings and resource extractors (still needs to be fixed for generators)
- Patch 0.3.4.8:
- Can now change online session ID in the session settings
- Sessions starting up will now check to make sure their ID is unique and change it if necessary
- Patch 0.3.4.7:
- New Epic Online Services (EOS) implementation for online session handling etc.
- Fixed a crash that occurred when clients joined a game (related to track connection)
- Fixed client crashing when the host builds railroad tracks
- Patch 0.3.4.2:
- Fixed the World->bInTick crash that could occur when a client joins a game
- Building visuals should no longer persist for client players after dismantling
- Patch 0.3.4.0:
- Potentially fixed a crash that can occur when a client player builds a building
- Train timetables should now work for client players
- Patch 0.3.2.0: Potentially fixed a crash related to multiplayer
- Patch 0.2.1.11: Fixed an issue where some players would get no color assigned to them
- Patch 0.2.1.5:
- Added a version check on joining invites and ensured that network connections with different game versions generally fail and give an error message
- Fixed the multiplayer crash because of which the last patch was rolled back
- Patch 0.2.1.4: The game now crashes when joining a multiplayer session (this caused the patch to be rolled back)
- Patch 0.1.14:
- Spore Flowers now properly react to client players
- Alien Carapaces dropped by the Flying Crab Hatcher are now visible for clients
- Conveyor Pole holograms now show properly under the Conveyor Belt for clients
- Patch 0.1.13: Fixed a crash that occurred for joining clients that disconnected while in a vehicle
- Patch 0.1.8:
- Fixed some Map related crashes
- Client players can now sort the inventory in various storages
- Patch 0.101:
- Likely fixed the issue with Sending Game Data that blocked multiplayer
- Likely fixed some Replication Graph crashes
- Patch 0.1: Fixed desync issues when dismantling wires connected to poles
- Closed Alpha Build 90961 (February 2019): Introduced[12]
References[edit | edit source]
- ↑ 1.01.1YouTube - Q&A #2: Satisfactory Multiplayer, mods, lizard doggo plushies, and more!
- ↑TechRaptor - Satisfactory Interview - Oscar Jilsén, Orbital Elevators, And The Nitty Gritty
- ↑Discord - #multiplayer-troubleshooting channel - Message of Jace
- ↑ 4.04.1YouTube - Update 4 news + FAN FORGE challenge!
- ↑YouTube - Q&A: Dedicated Servers?
- ↑YouTube - Q&A: How will time run on the Dedicated Servers?
- ↑YouTube - Q&A: Will Dedicated Servers run on Linux?
- ↑YouTube - Q&A: Dedicated Servers don't need to wait for an Update?
- ↑YouTube - Q&A: Are there server files when I want to host my own Dedicated Server?
- ↑YouTube - Q&A: Dedicated Servers don't need to wait for an Update?
- ↑Satisfactory Q&A - Temporary Multiplayer Lag Solution - At Own Risk
- ↑Discord - #satisfactory channel - Message of Prudentia
|

Quick Navigation:
- Method 1: file sharing over network with Windows built-in tool
- Method 2: file sharing over network by a handy freeware
Why to transfer files from Windows 7 to Windows 10 over network?
File transfer is a frequent operation for most computer users. We transfer files between different folders, drives and even computers in order to backup files or share files in different places. You may find it necessary to transfer files from Windows 7 to Windows 10 over network in following occasions:

You buy a new computer with Windows 10 preinstalled while your old computer is running Windows 7. Your want to transfer files from the old computer to the new computer without a specified transfer cable.
You want to share files with your friends or colleagues from Windows 7 to Windows 10 when your computers are connected to a common wireless or wired network.
Then, how to realize Windows 7 to Windows 10 file sharing over network? Please move on to the next part.
Easily transfer files from Windows 7 to Windows 10 over network
Before you start network sharing between Windows 7 and Windows 10, make sure your computers are under the same wireless or wired network. Now learn two efficient ways to finish the task below:
Method 1: file sharing over network with Windows built-in tool
1. Locate the folder you want to share on the Windows 7 computer and right click on it. Choose “Share with” and then select “Specific people..”.
2. In the file sharing window, choose people to share with using the drop-down menu and click “Add”. You can choose to share with “Everyone”, which means the files will be accessible on your local network to anyone even if they don’t have a password.
3. Click the user you just added on the list, set permissions for it and click “Share”. When you see “Your folder is shared”, click “Done”.
Railmaster elink driver. 4. Keep the Windows 7 computer on and access the shared folder on the Windows 10 computer. Find the Windows 7 computer’s name in the Network section on the Windows 10 computer. Double click the name to open it, and the shared folder is located there. You can copy the shared folder to anywhere else based on your needs.
✍ Notes:
① Shared items will be inaccessible when the Windows 7 computer is asleep.
② If you have trouble accessing shared items on the Windows 10 computer, please go to Network and Sharing Center > Change advanced sharing settings and change the following options for both the systems:
Turn on network discovery
Turn on file and printer sharing
Turn on sharing so anyone with network access can read and write files in the Public folders
Turn off password protected sharing
As you see, you can only share one folder at one time. It will be time-consuming if you have dozens of files from different folders to transfer. Is there a superior tool to make it simple?
Method 2: file sharing over network by a handy freeware
AOMEI Backupper Standard, the best free file sync software for Windows 10/8.1/8/7/Vista/XP, can help you with fast file transfer from Windows 7 to Windows 10 over network. You can benefit a lot from the File Sync feature of AOMEI Backupper:
It allows you to transfer files between different locations, such as from one folder/disk/computer to another folder/disk/computer. You can also sync local folders to OneDrive, Google Drive, and Dropbox, etc.
It supports transferring multiple folders simultaneously, saving you from repetitive work.
It enables you to create automatic sync tasks with the Schedule feature.

Learn how to do network sharing in Windows 7 via AOMEI Backupper below:
1. Download, install and launch AOMEI Backupper on the Windows 7 computer. Click “Sync” on the left pane, and select “Basic Sync”.
2. Name the task so that you can distinguish it from other sync tasks. Click “Add Folder” to choose the folder you want to transfer.
Google laptops & desktops driver download for windows. Download Google laptop and netbook drivers or install DriverPack Solution for automatic driver update. Windows XP, 7, 8, 8.1, 10 (x64, x86) Category: Laptops. Subcategory: Google laptops. Popular Drivers. Ultratech pc laptops Expert line laptops Grundig laptops Aopen laptops. Are you tired of looking for the drivers.
✎ Tips:
● To add more folders, you can click the “+” icon after adding the first folder.
● If you want to exclude certain file type from selected folders, please upgrade to AOMEI Backupper Professional and use “Filter settings”.
3. Click to select the destination. In the pop-up window, select 'Share/NAS'.
4. In the Network Location Management window, click “Add Share or NAS Devices”, type the IP address of the Windows 7 computer and click “OK”. Type username and password if it prompts.
5. After the IP address has been added, all network-shared folders under it will be listed. Choose one folder as the destination path and click “OK”.
6. Click on “Start Sync” button to perform the operation.
7. Access the shared folder(s) on the Windows 10 computer as mentioned in Method 1.
Summary
When you decide to transfer files from Windows 7 to Windows 10 over network, you can either try Windows built-in tool or AOMEI Backupper. Nevertheless, you will benefit more from AOMEI Backupper—it can help you clone Navigation SD card and do system restore from BIOS in Windows 7. Get this tool and discover more!
Download Freeware
Win 10/8.1/8/7/XP
Secure Download
